Saturday , September 18 2021

Torghast Pros and Cons: A First Look

We managed to run through Torghast for a bit on the Shadowlands Beta.  Here’s what is good and what could’ve gone better with Torghast.

Although we’re just a few weeks away from the official launch of World of Warcraft: Shadowlands, I managed to run through Torghast!  It feels like the Withered Army Training from Legion, yet it also provides so much more.  Here are some pros and cons (in no particular order):


  • It doesn’t take much to advance to higher levels within the endless dungeon
  • You can queue individually, or with a group
  • Each run is different, depending on what wing you select
  • There doesn’t appear to be a maximum number of attempts per day, unlock the Withered Army Training’s 3 day cooldown
  • Difficulty ramps up gradually, instead of going from “Okay, I can do this,” to “Holy crap!  What have I gotten myself into?!?!”


  • It doesn’t take much to advance to higher levels within the endless dungeon
  • Some levels (floors) don’t have enemies, but they do have environmental hazards that must be avoided
    • This makes it feel rushed in certain ways
  • Unlike the Island Expeditions from Battle for Azeroth, I didn’t see too much randomness
  • Quests are nice to have, but there should be an ultimate goal
  • The “bosses” on each floor aren’t very difficult

The Setup for Torghast

When I ran through my testing, I created a Layer 1 template character, which was a Hunter.  The talents and gear were all pre-selected, with the gear being iLevel 150 Rares.

I didn’t have too much difficulty, and there was a four death limit that could be reached before being sent out of Torghast, back into the Maw.  The quest I got was interesting, but didn’t really provide much to advance the story.  It’s your typical go-out-and-save-stuff quest.  At least for the quest I got, it might be different for others.

At one point, it was rather confusing as there weren’t any enemies.  Just a single pillar in the middle shooting out environmental hazards.  It was rather easy to avoid the swirlies on the floor.

I stopped the run after four floors.


Torghast is a nice end-game dungeon type thing for those who’d like something different to do other than raiding or running dungeons.  It could use some tweaking, and I’d like to see it operate with more random elements.  It is supposedly endless, but even then, there’d be a point where you’d start to see the same things over and over again.  That, in my opinion, will turn people away.

It is a great idea, and I’d love to see it succeed, but there’s some work to do.  Although players will reach Level 60 before too long, I don’t believe Torghast will be available right away.  I’ve been wrong before, but I hope I’m not.  This will give Blizzard a chance to tune Torghast into the ultimate endless dungeon.